While a lot of modern 2D games, and obviously a lot of stencyl games, still use the traditional tile method of world building - There are also a lot of modern games that I started noticing look totally different. I don't want the puzzle or the added process. While I've gotten better at it over time, I just don't enjoy it. It's the challenge of making good art to begin with, and then the challenge of interpreting it intelligently into a tilemap in such a way that it's flexible and seamless. Making tilesets, for me, is a double wammy. Super Metroid uses traditional tiles to make its worlds I basically knew nothing about how to prepare assets for a video game. ![]() Initially I didn't know a lot about how to composite sprite sheets and I knew nothing about tilesheets and so on. Transplanting my comic illustrating art skills into video game making wasn't entirely seamless. I've worked with programmers on games and apps (some of which will be coming out) and I've gotten pretty good with stencyl for my own part. Now, I still haven't really finished a game, but I've learned a lot. And I believed, and still believe, that there's much more possibility to build something for yourself in game development compared to comic making, largely because there are so many more people playing and buying video games than reading comics. I realize that's never easy, but I'm an ambitious, perhaps deluded person who never gave up on the dream of making livable money off of creative pursuits. The idea first hit me when I took notice of some indie games made by individuals or small teams really making it big. Over a year ago I turned my attention to game development. One of my comic pages from back in the day
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